Radical Design is based on a vision initiated in the 60’s by avant-garde architects & designers, crafted by pedagogists andconstructivists in the 70’s, ‘atom hackers’ at MIT in the 80’s and crystallized recently as a tangible reality by Pr. Hiroshi Ishii at MIT Medialab (Radical Atoms). Based on real scientific facts (Deep Technologies), Radical Design shapes plausible futures and materializes certain dimensions in order to experience them today.
We design speculative concepts using the methodologies of Design Fiction and Speculative Design. These practices involve exploring the implications of differernts “futures”. They may be probable, possible, or completely speculative futures. Unlike traditional design approaches that consist of responding to a brief and/or solving a specific problem by creating an object, service or application, their objective is to materialize possible scenarios to put them up for debate.
We design experimental objects and fictional environments to materialize concrete use-cases and user experiences of deep technologies, in order to answer one question: what does it feels like to live in a such an ultimate world ?
We develop research-grade diegetic prototypes for academic research and private clients to embody a vision internally (inside a project) and externally (in cinema movies, short films for social media and speculative narratives).
The near future lab introduced the term to account for the ways in which cinematic depictions of future technologies such as gestural interfaces in Minority Report or Star Trek Communicator demonstrate to large public audiences a technology’s need, viability and benevolence.
Recent topics explored went from new materials (bioinspired) to new systems (programmable origami) but also more foundational aspects such as interaction design or the history of modernism. Students are familiarized with the key techniques and tools, and are asked to document their process as they go through it on wikis and blogs.